Stack Snap is a shared-screen party card game for RCWeb. One browser tab becomes the bright table display, showing the room code, player list, draw pile, discard pile, turn prompts, score race, and round celebrations. Each player joins from their phone and uses it as a private hand of cards, so the shared screen stays readable while every player keeps their own choices in their own hands.
It is built for quick living-room play: open the display on a TV, projector, laptop, or large monitor, let players scan the QR code, and start a match as soon as two or more phones are connected.
Stack Snap plays like a fast color-and-symbol matching card game. Players take turns matching the top discard by color or value, using action cards to skip, reverse, or make the next player draw, and racing to empty their hand first.
The display handles the table drama: card stacks, active color, turn order, action bursts, round countdowns, and the running scoreboard. Phones handle the personal choices: joining the room, choosing a name, starting the match, playing a card, drawing, and choosing a wild color.
Stack Snap supports 2 to 8 players. A round begins with 7 cards per player, and the match continues across rounds until someone reaches 500 points.
Open /stack-snap/ on the shared screen. Players scan the QR code to open /stack-snap-control/ on their phones in the same room. When at least two players have joined, any phone can start the match.
On your turn, use your phone to either play a matching card or draw from the deck. A card can be played when it matches the current top discard by color or face value. Wild cards can be played on any color, and after playing one you choose the new color on your phone.
Special cards change the flow:
When a player plays their last card, they win the round. The winner scores the value of all cards left in the other players' hands:
After a round ends, Stack Snap shows the result and automatically deals the next round after a short countdown. When a player reaches 500 points, they win the match and the table resets for a fresh game.
Late arrivals can still scan in while a round is underway. They will appear in the room and sit in from the next deal.
Stack Snap uses RCWeb's room-based WebSocket layer to turn ordinary browsers into a real-time local game system. The display and the phones all join the same RCWeb room, using the rc values injected into the page by the server. The display publishes a QR link with the room already selected, so phones can join the correct table without typing codes or configuring connections.
The shared display is the single source of truth for the match. It owns the deck, shuffle, hands, discard pile, turn order, action-card rules, scoring, round countdowns, and reconnect behavior. That keeps the game fair and makes it easy for phones to drop out, rejoin, or refresh without inventing their own version of the table.
Phones communicate with the display through comms.js and RCWeb function calls. When a player taps a card or chooses an action, the phone sends that intent to the display. After each change, the display sends every controller a tailored snapshot: public table state for everyone, plus that player's private hand. The result feels like a dedicated multiplayer card table, but it is all running through RCWeb's lightweight Java backend and vanilla browser apps.